VRChat avatar over the 256-bit synced parameter limit - how to fix
Quick fix
- Remove gimmicks you don't use
- Turn off syncing for parameters that don't need it (bool = 1 bit, int/float = 8 bits)
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What you see on screen:
Too many synced parameters / exceeds the maximum (256 bits)
What it means
The total of your synced parameters is over the 256-bit limit. This happens when you add a lot of gimmicks.
Common causes
- Many gimmicks and outfit toggles
- Parameters added by Modular Avatar count toward the total too
How to fix it
- Remove gimmicks you don't use
- Turn off syncing for parameters that don't need it (bool = 1 bit, int/float = 8 bits)
Before you change anything, make a full copy of your project folder so you can go back.
Fix this automaticallyAvatar Setup Doctor adds a window to Unity. Press Diagnose and it lists what's wrong with your avatar project, why, and how to fix it - the paid version fixes many issues in one click. Free version available.
For this problem, it counts your usage as "xx / 256 bits", including what Modular Avatar adds.
Get Avatar Setup Doctor (Free version available)
For this problem, it counts your usage as "xx / 256 bits", including what Modular Avatar adds.
Get Avatar Setup Doctor (Free version available)